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CryEngine adds full, native Linux Support; Valve open sources ToGL

March 11, 2014

CryEngine adds full, native Linux Support; Valve open sources ToGL – March 11, 2014 at 02:54PM

Two loosely related news items.
During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

from OSNews http://ift.tt/NWnGUg

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